Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.02.2013, 18:06 
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Joined: 10.02.2013, 17:23
Posts: 2
Hello,
I'm interesting in Horde3D Engine with OpenGLES 2.0 renderer.
So i first build the examples with OpenGL => No problem, beautifull knight :)

Then my next step is to run the examples on a PC with OpenGLES emulation :
- I take the last branch Horde3D_IOS, introduce a define PLATFORM_AGNOSTIC_GLES because i'm not interesting in IOS but in GLES 2.0 portage.
- Get the headers GLES2/*.h and EGL/*.h => compile well
- Get the PowerVR emulation libs (libGLESv2.lib, libEGL.lib) => link well
- From branche ES_Test, get the OpenGK_Es_Sample, to have Knight sample with egl ...=> Execute well but BLACK screen :(

Can i have some help ? I read that some people run Knight sample on PC emulation, i can send my project, when it works it should be nice to be on svn out of the box :)


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PostPosted: 13.02.2013, 22:39 
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Joined: 10.02.2013, 17:23
Posts: 2
Hi,
The black screen was due to Content path access ...
It seems that some features in shaders are missing with my OpenGLES 2.0 driver :
extension 'GL_EXT_shadow_samplers' is not supported, and probabily consequently there is a failure in setupShadowMap.
Also EXT_texture_filter_anisotropic is not supported.

So my question are :
Does it exist some samples without these extensions required ?
Does Horde 3D run without these extensions ?

Thanks for your help.


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