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Help to run Knight sample on OpenGL ES emulation on Windows http://horde3d.org/forums/viewtopic.php?f=2&t=1862 |
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Author: | didiboy86 [ 10.02.2013, 18:06 ] |
Post subject: | Help to run Knight sample on OpenGL ES emulation on Windows |
Hello, I'm interesting in Horde3D Engine with OpenGLES 2.0 renderer. So i first build the examples with OpenGL => No problem, beautifull knight Then my next step is to run the examples on a PC with OpenGLES emulation : - I take the last branch Horde3D_IOS, introduce a define PLATFORM_AGNOSTIC_GLES because i'm not interesting in IOS but in GLES 2.0 portage. - Get the headers GLES2/*.h and EGL/*.h => compile well - Get the PowerVR emulation libs (libGLESv2.lib, libEGL.lib) => link well - From branche ES_Test, get the OpenGK_Es_Sample, to have Knight sample with egl ...=> Execute well but BLACK screen Can i have some help ? I read that some people run Knight sample on PC emulation, i can send my project, when it works it should be nice to be on svn out of the box |
Author: | didiboy86 [ 13.02.2013, 22:39 ] |
Post subject: | Re: Help to run Knight sample on OpenGL ES emulation on Wind |
Hi, The black screen was due to Content path access ... It seems that some features in shaders are missing with my OpenGLES 2.0 driver : extension 'GL_EXT_shadow_samplers' is not supported, and probabily consequently there is a failure in setupShadowMap. Also EXT_texture_filter_anisotropic is not supported. So my question are : Does it exist some samples without these extensions required ? Does Horde 3D run without these extensions ? Thanks for your help. |
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