Horde3D
http://horde3d.org/forums/

Help to run Knight sample on OpenGL ES emulation on Windows
http://horde3d.org/forums/viewtopic.php?f=2&t=1862
Page 1 of 1

Author:  didiboy86 [ 10.02.2013, 18:06 ]
Post subject:  Help to run Knight sample on OpenGL ES emulation on Windows

Hello,
I'm interesting in Horde3D Engine with OpenGLES 2.0 renderer.
So i first build the examples with OpenGL => No problem, beautifull knight :)

Then my next step is to run the examples on a PC with OpenGLES emulation :
- I take the last branch Horde3D_IOS, introduce a define PLATFORM_AGNOSTIC_GLES because i'm not interesting in IOS but in GLES 2.0 portage.
- Get the headers GLES2/*.h and EGL/*.h => compile well
- Get the PowerVR emulation libs (libGLESv2.lib, libEGL.lib) => link well
- From branche ES_Test, get the OpenGK_Es_Sample, to have Knight sample with egl ...=> Execute well but BLACK screen :(

Can i have some help ? I read that some people run Knight sample on PC emulation, i can send my project, when it works it should be nice to be on svn out of the box :)

Author:  didiboy86 [ 13.02.2013, 22:39 ]
Post subject:  Re: Help to run Knight sample on OpenGL ES emulation on Wind

Hi,
The black screen was due to Content path access ...
It seems that some features in shaders are missing with my OpenGLES 2.0 driver :
extension 'GL_EXT_shadow_samplers' is not supported, and probabily consequently there is a failure in setupShadowMap.
Also EXT_texture_filter_anisotropic is not supported.

So my question are :
Does it exist some samples without these extensions required ?
Does Horde 3D run without these extensions ?

Thanks for your help.

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/