Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.05.2013, 04:28 
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Joined: 14.05.2013, 04:20
Posts: 3
Hey guys,
I'm trying to get into using Horde3D for my rendering engine, so the logical place to start is the tutorial. The current tutorial seems to be out of date compared to the resources that come with the Horde3D SDK. I renamed and positioned the files so they are correctly loaded, but when I render the scene, all I get is a black screen. I looked around but there doesn't seem to be a way to increase the debugging level to get more information.

After looking a bit more, it looks like the pipelines that are given by default all reference the 'fragDeferredWrite.glsl' which I assume is the fragment shader for use in deferred lighting. To my understanding, deferred lighting would require something a little more complex than what the tutorial has, so would this be why nothing is rendering?

I appreciate any help.


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PostPosted: 14.05.2013, 16:10 
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Joined: 14.05.2013, 04:20
Posts: 3
Well, I solved my issue. For anyone else who is having issues with this, the coordinates for the camera are incorrect in the sample tutorial.

These are the values I tested with decent results.

Camera Transformation :
Code:
h3dSetNodeTransform( cam, 0, 1, 5, 
                          0, 0, 0,             
                          1, 1, 1 );


Light Transformation
Code:
h3dSetNodeTransform( light, 0, 2, 1,
                            0, 0, 0,
                            1, 1, 1 );


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PostPosted: 09.09.2013, 14:23 
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Joined: 08.01.2008, 14:57
Posts: 66
Are you referring to the tutorial linked on the main page (Getting Started - A Small Tutorial)?


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PostPosted: 10.09.2013, 17:45 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
IMHO that tutorial should be ported to the wiki and then being removed from the homepage. This way we can have it being updated by everyone and also have some kind of versioning system for older versions of the tutorial.


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