Horde3D

Next-Generation Graphics Engine
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PostPosted: 17.11.2007, 13:06 
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Joined: 17.11.2007, 13:00
Posts: 14
..hey guys, im new with Horder3D and I would like to give it a try...can someone explain step by step how to set up Horde3D with Visual Studio, in order to build/run code samples from SDK? Thanks a lot..


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PostPosted: 17.11.2007, 15:06 
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Joined: 10.09.2006, 15:52
Posts: 1217
If you are using VS 2005 (Express) that's easy: open the solution and click on the run button :)


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PostPosted: 17.11.2007, 17:14 
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Joined: 17.11.2007, 13:00
Posts: 14
..thanks Marciano..its working indeed..but I wanted to know what reference I have to include or whatever, for blank demo, game or whatever with properly initialized engine...my knowledge is not that high, but since I very fast picked up and understood clearly demo sources, I make up my mind and decide to really try this engine..thats why I wanted to know how to set up engine itself, ready for writing down my own code or include existing or whatever..can you help please..I know that for many folks this will be ridicilous question, but I really wanna give a try with this engine, and proper set up is for me important because im not that experienced, so I dont wanna make essential mistakes, such as engine initialization and later curse everything and everyone while only reson why something is not working is actually me....I hope you understand...


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PostPosted: 19.11.2007, 12:43 
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Joined: 10.09.2006, 15:52
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The Knight sample code is already really small. In the docs you can find the tutorial which shows the minimal setup.


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