Hi Marciano,
I've tested this in version .12 also. It works correctly in version .12.
Comparing the two converted scene files, between version .12 and .13, there is no difference in any translation, rotation or scale.
The only diff that does show up I due I believe to this from the change log:
Quote:
Made it possible to attach meshes to joints; also updated Collada Converter to support this.
I believe this causes some of the meshes in .13 to live under a joint. These meshes sit outside the main rig hierarchy in .12. Aprt from this, they are identical. If it would be helpful I can send you the converted geo and scene files?
I believe the reason that it works correct in .11 and .12, is because the rigging information is being lost in some way. Although the character looks complete in all version, I think he is skinned correctly only in .13. If this is true then it is not necessarily a new bug, that used to work. It may simply be a bug with the skinning.
When I run the converter on the same DAE file in .12, I get this message for all 70 bones:
Warning: joint 'Bone1' used in skin controller not found
I am not playing any animation yet for the character so I can't say how well the rig works in any version.
I have brought the Horde Scene Editor up to date for .13. When I move bone positions in .13 it works correctly, but in .11 they do not move.
Hope this is helpful. Let me know your thoughts, or if there's anything I can do to help track this issue down.
Thanks,
Sean