Horde3D

Next-Generation Graphics Engine
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PostPosted: 13.04.2014, 19:54 
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Joined: 08.04.2014, 18:23
Posts: 9
Hi there.
With h3dAddJointNode i can create a spot light. It looks like
Code:
h3dAddLightNode( H3DRootNode, "Light1", 0, "LIGHTING", "SHADOWMAP" );

How can i create a directed light (for player's flashlight for example)?

And how can i make ideal darkness?


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PostPosted: 13.04.2014, 20:09 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Horde currently does not support directional lights, you will have to implement them using shaders (and probably some modifications/hacking in the engine). Only spotlights and omni(point) lights.

Horde uses some sort of global illumination. If you open any pipeline.xml file, you will see a link to globalIllumination.material.xml. This material lights the whole scene with the texture, specified in the material. You can remove this link from pipeline and you'll get an absolutely dark scene:)

P.S. And you currently attach the light to the Root node of the scene, not to your created joint.


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PostPosted: 13.04.2014, 20:11 
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Joined: 08.04.2014, 18:23
Posts: 9
Oh, thanks a lot! I edit the pipeline... and... dark comes now........................... :D


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