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Directed light and darkness
http://horde3d.org/forums/viewtopic.php?f=2&t=2257
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Author:  dPGames [ 13.04.2014, 19:54 ]
Post subject:  Directed light and darkness

Hi there.
With h3dAddJointNode i can create a spot light. It looks like
Code:
h3dAddLightNode( H3DRootNode, "Light1", 0, "LIGHTING", "SHADOWMAP" );

How can i create a directed light (for player's flashlight for example)?

And how can i make ideal darkness?

Author:  Irdis [ 13.04.2014, 20:09 ]
Post subject:  Re: Directed light and darkness

Horde currently does not support directional lights, you will have to implement them using shaders (and probably some modifications/hacking in the engine). Only spotlights and omni(point) lights.

Horde uses some sort of global illumination. If you open any pipeline.xml file, you will see a link to globalIllumination.material.xml. This material lights the whole scene with the texture, specified in the material. You can remove this link from pipeline and you'll get an absolutely dark scene:)

P.S. And you currently attach the light to the Root node of the scene, not to your created joint.

Author:  dPGames [ 13.04.2014, 20:11 ]
Post subject:  Re: Directed light and darkness

Oh, thanks a lot! I edit the pipeline... and... dark comes now........................... :D

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