Horde3D

Next-Generation Graphics Engine
It is currently 19.03.2024, 03:37

All times are UTC + 1 hour




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: 15.07.2014, 17:23 
Offline

Joined: 01.05.2014, 08:18
Posts: 23
Good Day,
I switched from Windows 7 to Linux Mint 17 64bit.
I get the glfw and the Horde3D examples running.
But when I start my client it loads all. but nut the texture. So I got a black screen.
Here is the Horde3D log:
Quote:
Horde3D Log
Horde3D 1.0.0 Beta5
0.000 Initializing GL2 backend using OpenGL driver '4.2.0 NVIDIA 304.117' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.063 Loading resource 'pipelines/hdr.pipeline.xml'
0.070 Loading resource 'models/skybox/skybox.scene.xml'
0.070 Loading resource 'pipelines/globalSettings.material.xml'
0.070 Loading resource 'pipelines/postHDR.material.xml'
0.070 Loading resource 'models/skybox/skybox.geo'
0.071 Loading resource 'models/skybox/skybox.material.xml'
0.071 Loading resource 'shaders/postHDR.shader'
0.071 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.072 Loading resource 'shaders/skybox.shader'
0.072 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.072 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.074 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.076 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.076 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.077 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.077 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----

I use the following Graka driver:
nvidia-304
Version 304.117-0ubuntu1
NVIDIAlegacy binary driver - version 304.117

The code works, I´ve testet the Code on Windows7.

What could be the Problem? Because when I start the Linux Examples from Horde3D it works all perfekt, and it loads the texture.


Top
 Profile  
Reply with quote  
PostPosted: 15.07.2014, 19:26 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Is that the whole log? I would have guessed, that there should be a lot more loading log output (maybe you can compare it with the windows log output).

Normally I would guess that there may be an issue with forward vs. backward slashes within the path to the textures. So check your material files.


Top
 Profile  
Reply with quote  
PostPosted: 15.07.2014, 20:29 
Offline

Joined: 01.05.2014, 08:18
Posts: 23
Could it be, that I must include a extra lib for the images on Linux?


Top
 Profile  
Reply with quote  
PostPosted: 15.07.2014, 20:59 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
No texture loading is done using stbi included within horde. That wouldn't explain that horde examples run without problems either.


Top
 Profile  
Reply with quote  
PostPosted: 16.07.2014, 04:37 
Offline

Joined: 01.05.2014, 08:18
Posts: 23
Ok thanks for this information.
The Problem is that he doesn´t read this line
Code:
   <Sampler name="albedoMap" map="models/skybox/skybox.dds" />

Because when I change this to a invalid path i got no error in the log.

Linux Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.2.0 NVIDIA 304.117' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.064 Loading resource 'pipelines/hdr.pipeline.xml'
0.072 Loading resource 'models/skybox/skybox.scene.xml'
0.072 Loading resource 'pipelines/globalSettings.material.xml'
0.072 Loading resource 'pipelines/postHDR.material.xml'
0.072 Loading resource 'models/skybox/skybox.geo'
0.072 Loading resource 'models/skybox/skybox.material.xml'
0.072 Loading resource 'shaders/postHDR.shader'
0.073 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.074 Loading resource 'shaders/skybox.shader'
0.074 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.074 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.076 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.077 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.077 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.078 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.078 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----


Windows Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.018 Loading resource 'pipelines/hdr.pipeline.xml'
0.021 Loading resource 'models/skybox/skybox.scene.xml'
0.021 Loading resource 'pipelines/globalSettings.material.xml'
0.022 Loading resource 'pipelines/postHDR.material.xml'
0.022 Loading resource 'models/skybox/skybox.geo'
0.023 Loading resource 'models/skybox/skybox.material.xml'
0.023 Loading resource 'textures/ambientMap.dds'
0.024 Loading resource 'shaders/postHDR.shader'
0.025 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.026 Loading resource 'shaders/skybox.shader'
0.028 Loading resource 'models/skybox/skybox.dds'
0.029 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.031 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.033 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.035 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.035 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.036 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.037 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----


This are the whole logs from my small basic client. There you see that he loads all without the textures.
And under Win7 it works perfekt.


Top
 Profile  
Reply with quote  
PostPosted: 16.07.2014, 07:02 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Do you really use the same Horde3D version under both OS? Can you use a debugger under Linux? I really don't know any reason why it should ignore the textures under Linux. As long as you haven't disabled texture loading explicitly (AFAIK it is an Engineoption flag for Horde3D)


Top
 Profile  
Reply with quote  
PostPosted: 16.07.2014, 17:19 
Offline

Joined: 01.05.2014, 08:18
Posts: 23
I´ve seen that I have more errors there.
I put the Engine Options into a extern xml File so user can change it. But the XML Phrase didn´t load the Values from this file.
The another thing is that I get no Error Message Output in the Console.
So I start to fix this errors and then I hope the error is fixed :-)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group