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PostPosted: 15.05.2008, 18:48 
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Joined: 15.05.2008, 05:32
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Location: California
Does the collada converter support mirrored geometry from 3dsMax. In 3dsMax these are done with negative scaling. In my own tools I detect that and make a mirrored copy of the geometry.


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PostPosted: 16.05.2008, 19:41 
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Joined: 13.11.2007, 11:07
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Location: Germany
No that's currently not supported.


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PostPosted: 16.05.2008, 19:47 
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Joined: 15.05.2008, 05:32
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I'm going to add it, any hints as to where would be the best place to hook it in?

Go through instances early in Converter::convertModel() to duplicate-and-mirror meshes that are referenced by instances with a mirrored matrix?


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PostPosted: 16.05.2008, 20:20 
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That would be great,... I can't tell you exactly where to start, maybe arount line 500 in the converter.cpp, but you have to make sure that at the end you have a positive scale and a correct tangent space basis.


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PostPosted: 17.05.2008, 00:57 
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Joined: 15.05.2008, 05:32
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By the way, for this function:

Code:
SceneNode *Converter::processNode( ColladaDocument &doc, DaeNode &node, SceneNode *parentNode, Matrix4f transAccum, vector< Matrix4f > animTransAccum )


do you mean to pass a copy of the animTransAccum vector or a reference?


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PostPosted: 17.05.2008, 13:14 
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No it has to be a copy, since the method is called recursivly and the child nodes are not allowed to overwrite the vector.


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