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Horde rendering in wxWidgets app - anyone done it?
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Author:  roarflolo [ 20.05.2008, 18:58 ]
Post subject:  Horde rendering in wxWidgets app - anyone done it?

Did anyone use Horde to do rendering in a window in a wxWidgets app?

Author:  Codepoet [ 20.05.2008, 19:29 ]
Post subject:  Re: Horde rendering in wxWidgets app - anyone done it?

as long as you have a valid OpenGL context before calling Horde3D::init it should just work.

Author:  swiftcoder [ 20.05.2008, 20:44 ]
Post subject:  Re: Horde rendering in wxWidgets app - anyone done it?

Codepoet wrote:
as long as you have a valid OpenGL context before calling Horde3D::init it should just work.
Also remember to swap the buffers on the OpenGL context manually after each frame.

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