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Horde rendering in wxWidgets app - anyone done it? http://horde3d.org/forums/viewtopic.php?f=2&t=340 |
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Author: | roarflolo [ 20.05.2008, 18:58 ] |
Post subject: | Horde rendering in wxWidgets app - anyone done it? |
Did anyone use Horde to do rendering in a window in a wxWidgets app? |
Author: | Codepoet [ 20.05.2008, 19:29 ] |
Post subject: | Re: Horde rendering in wxWidgets app - anyone done it? |
as long as you have a valid OpenGL context before calling Horde3D::init it should just work. |
Author: | swiftcoder [ 20.05.2008, 20:44 ] |
Post subject: | Re: Horde rendering in wxWidgets app - anyone done it? |
Codepoet wrote: as long as you have a valid OpenGL context before calling Horde3D::init it should just work. Also remember to swap the buffers on the OpenGL context manually after each frame.
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