Horde3D
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tuts
http://horde3d.org/forums/viewtopic.php?f=2&t=351
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Author:  Emoney [ 29.05.2008, 01:35 ]
Post subject:  tuts

i dont know any c++ so could someone please give me some links to tuts for getting started with horde3d? ive been serching for some but i cant find any...

Author:  kal [ 29.05.2008, 02:39 ]
Post subject:  Re: tuts

read a c++ book. http://www.mindview.net/Books/TICPP/Thi ... CPP2e.html
read the horde3d documentation
yeah boring... :|

Author:  Emoney [ 29.05.2008, 03:20 ]
Post subject:  Re: tuts

thanx

Author:  Codepoet [ 29.05.2008, 17:48 ]
Post subject:  Re: tuts

Instead of using C++ you could also use another language to access Horde3D. There are several language bindings: Python, D, ...
Creating a new binding for an unsupported language should be done in a few hours.

If you are totally new to programming you might want to consider starting with a dynamic language like Python instead of C++. Just search for "dive into python".

Author:  SandmaN [ 15.04.2009, 11:54 ]
Post subject:  Re: tuts

Is there a language binding for Java? If not, how can I create one?

Author:  DarkAngel [ 15.04.2009, 15:09 ]
Post subject:  Re: tuts

Using the JNI you can write a DLL in C (e.g. a DLL that "wraps" all Horde functions in JNI functions) that can be called by Java code.
Quote:
JNI is sometimes referred to as the "escape hatch" for Java developers because it allows them to add functionality to their Java application that the standard Java APIs cannot otherwise provide. It can be used to interface with code written in other languages, such as C and C++. It is also used for time-critical calculations or operations like solving complicated mathematical equations, since native code can be faster than JVM code.

Author:  bruZard [ 15.04.2009, 16:57 ]
Post subject:  Re: tuts

Codepoet wrote:
[...]Creating a new binding for an unsupported language should be done in a few hours.[...]


i dont think so.

Author:  Volker [ 15.04.2009, 20:36 ]
Post subject:  Re: tuts

I do :-) So what?

Author:  korty [ 16.04.2009, 08:42 ]
Post subject:  Re: tuts

I once made a Java-binding with SWIG (http://www.swig.org/). I'm back in my office next week and in case I can find the code, I could provide the interface file for generating the bindings. But it was for some earlier beta and might need some adjustments.

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