Horde3D

Next-Generation Graphics Engine
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 Post subject: Horde 3d Editor
PostPosted: 11.06.2008, 20:08 
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Joined: 11.06.2008, 19:41
Posts: 5
Hi again,
I would like to know, if have a way to render the Scene with the Editor, because i can't find a way to do this with the editor.

Any suggestions i appreciated.
Thanks.


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 Post subject: Re: Horde 3d Editor
PostPosted: 11.06.2008, 21:09 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
The scene is shown in the centre of the editor by default, and that view is rendered by Horde itself. Add lights and shaders to objects in the scene to increase the quality of the rendering.

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 Post subject: Re: Horde 3d Editor
PostPosted: 11.06.2008, 22:19 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Did you read the documentation? Maybe your question is similar to the one from DarkAngel you can find here: http://www.horde3d.org/forums/viewtopic.php?p=504#p504. So you have to create a configuration for a scene and then can add .scene.xml files to it.


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 Post subject: Re: Horde 3d Editor
PostPosted: 12.06.2008, 01:11 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
JackDracon wrote:
Hi again,
I would like to know, if have a way to render the Scene with the Editor, because i can't find a way to do this with the editor.
Do you mean "render" in the 3DS max sense of the word? As in, "render to a bitmap"?


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 Post subject: Re: Horde 3d Editor
PostPosted: 12.06.2008, 06:20 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
In this case you can use the pipeline widget. If you double click the main buffer, a window will be opened that allows you to save the current image of the main buffer to a file.


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 Post subject: Re: Horde 3d Editor
PostPosted: 12.06.2008, 17:46 
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Joined: 11.06.2008, 19:41
Posts: 5
Oh, thanks for all to help me with thats answers.

So DarkAngel, the render what i am say is like the render the 3ds, Maya, and other software 3d.


Thanks and have nice day.


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