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Setting shader uniform parameters for each node http://horde3d.org/forums/viewtopic.php?f=2&t=421 |
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Author: | jimbo [ 15.07.2008, 22:24 ] |
Post subject: | Setting shader uniform parameters for each node |
Is it possible to set shader uniform parameters right before each node is rendered? Or does the engine need a OnPreRender callback for that? |
Author: | swiftcoder [ 15.07.2008, 22:51 ] |
Post subject: | Re: Setting shader uniform parameters for each node |
jimbo wrote: Is it possible to set shader uniform parameters right before each node is rendered? So you need to recalculate the value of the uniform for each node, each frame?
Or does the engine need a OnPreRender callback for that? |
Author: | jimbo [ 16.07.2008, 07:34 ] |
Post subject: | Re: Setting shader uniform parameters for each node |
Well, for some nodes yes. |
Author: | Volker [ 16.07.2008, 07:40 ] |
Post subject: | Re: Setting shader uniform parameters for each node |
If I understand you correctly, currently it's not possible. You can just change the material uniforms before you call the render method. But while it's rendering the complete scenegraph, you can't change them. If you just wanted to change the material uniforms, you can use the setMaterialUniform function. |
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