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Missing Geometry http://horde3d.org/forums/viewtopic.php?f=2&t=450 |
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Author: | PuG [ 31.07.2008, 11:43 ] |
Post subject: | Missing Geometry |
Hi, I was just testing some terrain methods ive been using from Modo, and keep finding bits of geometry go missing during the export/import process into Horde. Now it could be very well a Modo plugin fault, but this is the result in Horde Editor: It seems to occur when the polygon count gets to say 3000, but isn't uniform but rather moves around the model. The above model mesh should be a square. Anyideas? if it is a Modo issue then I can look into what's going on. Ive uploaded the dae and texture files here: http://www.dark-forge.com/horde3d/files.7z Best Regards, |
Author: | Volker [ 31.07.2008, 12:32 ] |
Post subject: | Re: Missing Geometry |
Not sure about it, but maybe there are some normals flipped that result in a culling of these faces. Haven't used Modo yet, so I don't know if there's something like "Recalculate Normals" as it exists in Blender. |
Author: | PuG [ 31.07.2008, 13:19 ] |
Post subject: | Re: Missing Geometry |
Doesn't appear to be - I don't think its an issue directly todo with Modo, but perhaps more so with the Collada exporter? |
Author: | Volker [ 31.07.2008, 15:34 ] |
Post subject: | Re: Missing Geometry |
That may be the case, since if I remember correctly, the collada converter recalculates the normals again based on the vertex order. So if the vertex orders are clockwise instead of counter-clockwise the normal may be calculated wrong. But these comments are just speculations. |
Author: | marciano [ 01.08.2008, 21:51 ] |
Post subject: | Re: Missing Geometry |
Volker wrote: That may be the case, since if I remember correctly, the collada converter recalculates the normals again based on the vertex order. So if the vertex orders are clockwise instead of counter-clockwise the normal may be calculated wrong. But these comments are just speculations. That's true. Especially mirrored geometry can cause problems. |
Author: | PuG [ 02.08.2008, 06:53 ] |
Post subject: | Re: Missing Geometry |
This mesh is this case is not mirrored, and in Modo I have no tool to recalculate the normals as far as I know (never needed too in the last 4 years ). Collada to Geo does seem alittle temperamental, though I will see if I can find another exporter and check this end. Best Regards, |
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