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| In wich space? http://horde3d.org/forums/viewtopic.php?f=2&t=526 |
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| Author: | Mikmacer [ 09.10.2008, 04:00 ] |
| Post subject: | In wich space? |
I haven't checked in the source code of the engine, but I was wondering if all of those components are in Object Space in the Horde3D GLSL context: uniform vec4 lightPos, lightDir attribute vec3 tangent, bitangent, normal |
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| Author: | swiftcoder [ 09.10.2008, 14:17 ] |
| Post subject: | Re: In wich space? |
Mikmacer wrote: attribute vec3 tangent, bitangent, normal These attributes certainly are, but I would have to check the source re the light parameters.
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