Horde3D

Next-Generation Graphics Engine
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PostPosted: 07.03.2007, 06:59 
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Joined: 07.03.2007, 06:53
Posts: 3
Location: WI
I know this might seem like a stupid question, but I can't figure out where to place all the files to get this to work. I'm using Dev C++. I've tried linking to the horde3DUtils.h but I get compile errors.

I'm pretty novice when it comes to installing libraries, so any help would be awsome.

Also, I've started trying to figure horde3d out since, once it is set up, it seems extremely easy to implement (compared to other 3d engines). I'm sick of writing my own graphics engines in openGL. (and I'm not that great at it yet)


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PostPosted: 08.03.2007, 12:52 
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Joined: 10.09.2006, 15:52
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Actually it is quite simple. Include the two files "Horde3D.h" and "Horde3DUtils.h" in your code using #include. The location of the files doesn't matter as long as you tell the compiler in which directory to look for include files. There must be an option somewhere but you can also just put the files in the same directory as your other source files. Finally you need to tell the linker to use the two lib files of Horde. This must also be an option somewhere. I don't know Dev C++ but I am quite sure that there is a plenty of tutorials on the net which show how to link with a library.


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PostPosted: 11.03.2007, 06:01 
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Joined: 07.03.2007, 06:53
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I'll try it. Your help is very appreciated.


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PostPosted: 11.03.2007, 06:07 
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Joined: 07.03.2007, 06:53
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I did what you said and I only got a " [Warning] no new line at end of file " warning, so I opened the .h files, added a new line and saved them. The warning went away. Now I will try to use it. Thanks again.


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