Horde3D

Next-Generation Graphics Engine
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PostPosted: 21.03.2007, 00:57 
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Joined: 21.03.2007, 00:50
Posts: 4
I am using Visual C++ 2005 Express. I keep getting the same 12 linker errors, I even found and included the directories for the lib and include files! What's wrong here?


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PostPosted: 21.03.2007, 09:33 
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Joined: 10.09.2006, 15:52
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Some time ago I tried to compile the complete solution with VC Express 2005 and it worked "out of the box" without any problems. Might be you forgot to install the Win32 Platform SDK?


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PostPosted: 21.03.2007, 14:44 
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Joined: 21.03.2007, 00:50
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I followed the directions on microsoft's web site when I installed it, maybe there is something else I forgot?


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PostPosted: 21.03.2007, 14:47 
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Joined: 21.03.2007, 00:50
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I forgot to mention I am getting errors like: unresolved external symbol addLightResource referenced in type void init()... etc. etc.

I have included Horde3d.h and Horde3dUtils.h in my program also.

The supplied project works out of the box for me too, just when I try to make my own I get these errors.


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PostPosted: 21.03.2007, 17:19 
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Ok, so you are not talking about the Chicago sample. In your own application you need to add horde3d.lib and horde3dutils.lib as additional dependencies under Linker/Input in the project settings.


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PostPosted: 21.03.2007, 19:57 
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Joined: 21.03.2007, 00:50
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Nice! Thanks a lot!


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