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"Unable to initalize engine"
http://horde3d.org/forums/viewtopic.php?f=2&t=559
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Author:  KaiSD [ 17.11.2008, 21:17 ]
Post subject:  "Unable to initalize engine"

I have Radeon HD4850 on x86_64 Gentoo Linux system. Using drivers 8.10 from AMD.

When i'm trying to run any of Horde Samples, it tells me:
Quote:
Unable to initalize engine
Make sure you have an OpenGL 2.0 compatible graphics card


What can be wrong?

Author:  Volker [ 18.11.2008, 07:07 ]
Post subject:  Re: "Unable to initalize engine"

Can you post the content of the EngineLog.html?

Author:  KaiSD [ 18.11.2008, 18:49 ]
Post subject:  Re: "Unable to initalize engine"

this is it:
Code:
0.010    Initializing OpenGL renderer using OGL '2.1.8087 Release' by 'ATI Technologies Inc.' on 'ATI Radeon HD 4800 Series'
0.010    Failed to init renderer, debug info following
0.010    Supported extensions: 'GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_e

Author:  KaiSD [ 19.11.2008, 18:31 ]
Post subject:  Re: "Unable to initalize engine"

solved.
System used x11 opengl interface, i switched from it to one from ati.

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