Sure it's possible. The source for the data is not relevant. Basically that's the reason why the method "loadResourcesFromDisk" is implemented in the Utility library and not in the core. You can use
Horde3D::loadResource after you've added the resource to the resource manager using
Horde3D::addResource.
Quote:
I know the simple solution would be to write a Collada file and read that in, but the gemoetry can only be constructed during runtime.
Not sure if that was already clear, but note that you can't use a collada file as a geometry resource directly. You can only load geometry data, that is in Horde3D's geometry format.