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glfwSetKeyCallback with in a class? http://horde3d.org/forums/viewtopic.php?f=2&t=627 |
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Author: | ulao [ 27.01.2009, 17:06 ] |
Post subject: | glfwSetKeyCallback with in a class? |
Hey all, Trying to organizer the basic ( re usable ) code in to a few classes and reached a snag here.. glfwSetKeyCallback( keyPressListener ); As most of you know. You are not necessarily permitted the passing of a member from with in a class. You will get.. error C3867: function call missing argument list; use '&CLASS::MEMBER' to create a pointer to member So I tried to pass the address of the member or using a pointer to the function, I even tried the sloppy global approach. No matter what I try I get errors. Has anyone used this call in a function? |
Author: | swiftcoder [ 27.01.2009, 17:10 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
ulao wrote: glfwSetKeyCallback( keyPressListener ); You cannot pass an instance function where a free function is required. You can either use free (global) functions for your callbacks, as the samples do, or you can use static class methods.
As most of you know. You are not necessarily permitted the passing of a member from with in a class. You will get.. error C3867: function call missing argument list; use '&CLASS::MEMBER' to create a pointer to member |
Author: | ulao [ 27.01.2009, 17:44 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
I used static but get "error LNK2001: unresolved external symbol " during linking? |
Author: | Volker [ 27.01.2009, 17:54 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
You have to implement that function |
Author: | ulao [ 27.01.2009, 17:57 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
durr, thx ![]() |
Author: | DarkAngel [ 28.01.2009, 02:51 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
I used a global pointer (singleton kind-of design) when I made my GLFW wrapper class: Header: Code: class CApp { public: CApp(); virtual void KeyStateChange( int key, bool down );///< Callback to respond to keyboard state changes }; extern CApp* g_pApp; Source file: Code: CApp* g_pApp = 0; CApp::CApp() { g_pApp = this; } void GLFWCALL MyKeyCallback( int k, int action ) { if( !g_pApp ) return; g_pApp->KeyStateChange( k, (action==GLFW_PRESS) ); } And then inside the initialisation function: Code: glfwSetKeyCallback( &MyKeyCallback );
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Author: | ecksp [ 28.01.2009, 07:03 ] |
Post subject: | Re: glfwSetKeyCallback with in a class? |
Using something like SFML is also a nice option that let's you sidestep this problem altogether ![]() |
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