Horde3D

Next-Generation Graphics Engine
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PostPosted: 17.02.2009, 21:27 
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Joined: 17.02.2009, 21:21
Posts: 17
Has anyone tried to use the FLTK gui with Horde 3d? If so how'd you set up the opengl window initialization? Right now I'm considering using Qt for a project but since it's a large framework I've been looking for lighter GUI options. Win32 is my target platform, by the way.

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PostPosted: 18.02.2009, 03:05 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
tmart wrote:
Has anyone tried to use the FLTK gui with Horde 3d? If so how'd you set up the opengl window initialization? Right now I'm considering using Qt for a project but since it's a large framework I've been looking for lighter GUI options. Win32 is my target platform, by the way.
I wouldn't necessarily say FLTK was that much lighter than QT, and I have never favoured FLTK because it reliably fails to look anything like the native GUI on my Mac ;)

Any of the FLTK/OpenGL samples should work fine as the basis for a Horde integration.

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Tristam MacDonald - [swiftcoding]


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