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Problems with animation [SOLVED] http://horde3d.org/forums/viewtopic.php?f=2&t=731 |
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Author: | samsaga2 [ 08.05.2009, 09:43 ] | ||
Post subject: | Problems with animation [SOLVED] | ||
I have the same problem than viewtopic.php?f=2&t=332. But I don't know how to solve it.
- I check triangulation, bake matrices and animation sampling. - I turn on software skinning: Code: Horde3D::setNodeParami(node, Horde3D.SoftwareSkinning, 1); - Log has not errors or warnings.The animation file seems to load fine and the collada file has the animation and bones exported but the animation is not running.
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Author: | Volker [ 08.05.2009, 12:26 ] |
Post subject: | Re: Problems with animation |
There is only one frame in the animation file. So I guess there is something wrong either in the dae file or in the conversion process. I haven't checked the converter source and specification, but I guess that having a Code: <technique_common> <accessor source="#node-Bip01_matrix-interpolation-array" count="25" stride="1"> <param name="INTERPOLATION" type="name"/> </accessor> </technique_common> in the dae file means that the animation data has NOT been sampled, and therefore the converter can't extract it. |
Author: | samsaga2 [ 08.05.2009, 14:04 ] |
Post subject: | Re: Problems with animation |
Thanks. I found the problem. Neither the intregated 3ds max 2009 collada exporter nor collada nextgen works well with horde3d. The only that works is http://sourceforge.net/projects/colladamaya/ COLLADAMax 1.4.1 plug-ins --- ColladaMax_FREE_3.05C.exe |
Author: | marciano [ 08.05.2009, 20:08 ] |
Post subject: | Re: Problems with animation [SOLVED] |
samsaga2 wrote: Thanks. I found the problem. Neither the intregated 3ds max 2009 collada exporter nor collada nextgen works well with horde3d. The only that works is http://sourceforge.net/projects/colladamaya/ COLLADAMax 1.4.1 plug-ins --- ColladaMax_FREE_3.05C.exe I tried to convert your original file and found the problem immediately. It was a very tiny thing which is fixed now (id of animation element is optional, not required). The best news is that we seem to be compatible with Collada NextGen output now |
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