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Problems exporting animations from blender http://horde3d.org/forums/viewtopic.php?f=2&t=840 |
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Author: | paintbox [ 13.07.2009, 18:25 ] |
Post subject: | Problems exporting animations from blender |
Hi there, like every newbie i have to thank you for that clean and simple engine. Great work. I didn't have much time to work with it yet, but i try to explore the basic functions i need to build a really simple engine from time to time. Currently i'm trying to get some animations working. I export the model directly from blender using the new horde plugin. I try to animate the model like the knight is animated. With the knight model and animation i don't encounter any problems playing the animations. Using my exported dummy testmodel the model disappears if i try to animate it. So i assume, theres a problem with the exporter... or me using it I've uploaded the exported the model, animation and the original blender model(maybe i'm even animating it wrong in blender) just in case anybody got the time and nerves to take a look at it Attachment: Thanks in advance |
Author: | paintbox [ 23.07.2009, 10:59 ] |
Post subject: | Re: Problems exporting animations from blender |
is there anything wrong with my post? |
Author: | Volker [ 23.07.2009, 14:07 ] |
Post subject: | Re: Problems exporting animations from blender |
No The only problem is that it seems that nobody currently has the time to check it. You can try to PM Felix, he has written the Blender Exporter. |
Author: | Roland [ 23.07.2009, 21:25 ] |
Post subject: | Re: Problems exporting animations from blender |
Hi paintbox, I just had a look at your content and it works just fine for me (using the GameEngine). Code in the demo.scene.xml (using the TutorialApp) Code: <Reference tx="1" ty="1" tz="0" sx="0.5" sy="0.5" sz="0.5" rx="0" rz="0" ry="0" sceneGraph="models/dummy/dummy.scene.xml" name="dummy"> <Attachment type="GameEngine" name="dummy" > <KeyframeAnimation> <StaticAnimation fps="25" name="walk" file="dummy.anim" /> </KeyframeAnimation> </Attachment> </Reference> code for the DemoApp.cpp (put into: bool DemoApp::init(const char *fileName) Code: GameEngine::playAnim( GameEngine::entityWorldID("dummy"), "walk", 0, 1.0f, -1.0f, 25.0f, 0.0f );
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Author: | paintbox [ 27.07.2009, 17:50 ] |
Post subject: | Re: Problems exporting animations from blender |
Im sorry but i do not use the GameEngine since i want to build it myself and because im in linux |
Author: | Volker [ 27.07.2009, 20:29 ] |
Post subject: | Re: Problems exporting animations from blender |
You could try porting the physics component to linux. It shouldn't be a big problem. |
Author: | paintbox [ 28.07.2009, 15:36 ] |
Post subject: | Re: Problems exporting animations from blender |
i will try to implement physics when the basics work. Im stuck on such a simple thing, getting the whole game engine to work seems a bit megalomaniac to me at the moment. Also... i dont want to use the game engine |
Author: | paintbox [ 02.08.2009, 12:35 ] |
Post subject: | Re: Problems exporting animations from blender |
I just tried to load the content of the first post and the logfile said: Code: Geometry resource 'models/dummy/dummy.geo': Invalid position base stream Can someone tell me, what that means? I havent got this error before using the same file and roland already said the content works for him |
Author: | Volker [ 02.08.2009, 12:36 ] |
Post subject: | Re: Problems exporting animations from blender |
It sounds to me, as if you may experience some versioning problems. What Horde3D version are you using? |
Author: | paintbox [ 02.08.2009, 13:13 ] |
Post subject: | Re: Problems exporting animations from blender |
Horde3D 1.0.0 Beta3 at the moment and back then when it loaded correctly should mention that example model and animation still work |
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