Horde3D

Next-Generation Graphics Engine
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PostPosted: 01.08.2009, 02:40 
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Joined: 27.07.2009, 23:46
Posts: 2
Hi! First post here. :)

I began working with the Horde3D engine literally a few days ago. I'm trying to load up a character exported from Daz3D into the Horde engine. I used the Collada Converter and it outputs everything the tutorial mentions, and I already have the exported character onscreen.

The problem is, you see, that the animations aren't working. The model takes the pose it had at the moment of being exported from Daz3D, but the actual animation isn't actually stored. I'm not sure if it's an issue with the Converter, with Daz3D, or I'm simply forgetting to do something. Any ideas or tutorials for this sort of problem??


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PostPosted: 02.08.2009, 13:41 
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Joined: 10.09.2006, 15:52
Posts: 1217
I suspect the collada file is using non-sampled animations or something similar.
I'm not at home this week but if you send me a test model I will take a look once I'm back.


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PostPosted: 03.08.2009, 03:13 
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Joined: 27.07.2009, 23:46
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marciano wrote:
I suspect the collada file is using non-sampled animations or something similar.
I'm not at home this week but if you send me a test model I will take a look once I'm back.


That it'd be fantastic if you could help me out with this.

That's my file

http://www.megaupload.com/?d=YBWCYN8U

and this is the model,

http://www.megaupload.com/?d=4AS41ZVV

got it from this page:
http://www.daz3d.com/i/3d-models/-/emotiguy?item=3101&_m=d

So you can download it from there if you want. It's a very frustrating thing, and someone in another forum told me that I couldn't do what I wanted due to incompatible rigging in Daz3D or something of the sort at the Daz3D forums, is it true?


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PostPosted: 09.08.2009, 18:04 
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Joined: 10.09.2006, 15:52
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Could you please provide the exported COLLADA file as a zip archive?


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