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OpenGL 2.0 not available? http://horde3d.org/forums/viewtopic.php?f=2&t=866 |
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Author: | Terek [ 12.08.2009, 22:19 ] |
Post subject: | OpenGL 2.0 not available? |
Hi! I'm new here, just wanted to try the engine, but i failed to run even the samples on my pc. on an other PC the samples run great, but not on mine. this is the content of my EngineLog.html: 0.000 Initializing GL2 backend using OpenGL driver '1.1.0' by 'Microsoft Corporation' on 'GDI Generic' 0.000 Could not find all required OpenGL function entry points 0.000 OpenGL 2.0 not available 0.000 Extension EXT_framebuffer_object not supported 0.000 Extension EXT_texture_filter_anisotropic not supported 0.000 Extension EXT_texture_compression_s3tc not supported 0.000 Failed to init renderer backend, debug info following 0.000 Supported extensions: 'GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture' I have an ibm thinkpad t60, with ati firegl v5200 gpu, which in theory should support opengl 2.0. i tried to download other apps which claim they need opengl 2.0, and they did run. please help, whats wrong here? Thank you! |
Author: | swiftcoder [ 13.08.2009, 00:59 ] |
Post subject: | Re: OpenGL 2.0 not available? |
The samples aren't able to find you OpenGL drivers, so they are defaulting to the ancient Microsoft software implementation. Try installing/re-installing the latest AMD/ATI drivers for your video card. |
Author: | Terek [ 13.08.2009, 07:39 ] |
Post subject: | Re: OpenGL 2.0 not available? |
swiftcoder wrote: The samples aren't able to find you OpenGL drivers, so they are defaulting to the ancient Microsoft software implementation. Try installing/re-installing the latest AMD/ATI drivers for your video card. Thank you for the help, that solved it, i can now run the samples. however, the knight sample still wont display right. The screen is filled with purple and yellow squares, and thats all, it wont move, or change. this is the content of my EngineLog.html: Code: 0.000 Initializing GL2 backend using OpenGL driver '2.1.7980 FireGL Release' by 'ATI Technologies Inc.' on 'ATI MOBILITY FireGL V5200' 0.047 Loading resource 'pipelines/hdr.pipeline.xml' 0.047 Loading resource 'pipelines/forward.pipeline.xml' 0.047 Loading resource 'overlays/font.material.xml' 0.047 Loading resource 'overlays/panel.material.xml' 0.047 Loading resource 'overlays/logo.material.xml' 0.047 Loading resource 'models/sphere/sphere.scene.xml' 0.047 Loading resource 'models/knight/knight.scene.xml' 0.062 Loading resource 'animations/knight_order.anim' 0.062 Loading resource 'animations/knight_attack.anim' 0.062 Loading resource 'particles/particleSys1/particleSys1.scene.xml' 0.062 Loading resource 'pipelines/globalSettings.material.xml' 0.062 Loading resource 'pipelines/postHDR.material.xml' 0.078 Loading resource 'shaders/overlay.shader' 0.078 ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY[0] ---- 0.078 Shader resource 'shaders/overlay.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.078 Loading resource 'overlays/font.tga' 0.094 Loading resource 'textures/common/white.tga' 0.094 Loading resource 'overlays/logo.tga' 0.094 Loading resource 'models/sphere/sphere.geo' 0.094 Loading resource 'models/sphere/stones.material.xml' 0.094 Loading resource 'models/knight/knight.geo' 0.109 Loading resource 'models/knight/knight.material.xml' 0.109 Loading resource 'particles/particleSys1/particle1.material.xml' 0.109 Loading resource 'particles/particleSys1/particle1.particle.xml' 0.109 Loading resource 'particles/particleSys1/particle2.material.xml' 0.109 Loading resource 'particles/particleSys1/particle2.particle.xml' 0.109 Loading resource 'textures/ambientMap.dds' 0.109 Loading resource 'shaders/postHDR.shader' 0.109 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ---- 0.109 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.109 Loading resource 'shaders/model.shader' 0.125 Loading resource 'textures/models/layingrock.jpg' 0.140 Loading resource 'textures/models/layingrockBump.tga' 0.140 Loading resource 'models/knight/knight.jpg' 0.156 Loading resource 'models/skybox/skybox.dds' 0.156 Loading resource 'shaders/particle.shader' 0.156 Loading resource 'textures/particles/particle1.tga' 0.156 Loading resource 'shaders/utilityLib/fragPostProcess.glsl' 0.156 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ---- 0.172 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.172 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ---- 0.172 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.172 Loading resource 'shaders/utilityLib/vertCommon.glsl' 0.172 Loading resource 'shaders/utilityLib/vertSkinning.glsl' 0.172 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ---- 0.187 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.187 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[1] ---- 0.203 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.203 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl' 0.203 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ---- 0.219 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.219 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ---- 0.250 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.250 Loading resource 'shaders/utilityLib/fragLighting.glsl' 0.250 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ---- 0.297 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Validation failed! - Different sampler types for same sample texture unit in fragment shader 0.297 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ---- 0.344 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Validation failed! - Different sampler types for same sample texture unit in fragment shader 0.344 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ---- 0.359 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Validation failed! - Different sampler types for same sample texture unit in fragment shader 0.359 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[9] ---- 0.390 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Validation failed! - Different sampler types for same sample texture unit in fragment shader 0.390 Loading resource 'shaders/utilityLib/vertParticle.glsl' 0.390 ---- C O M P I L I N G . S H A D E R . shaders/particle.shader@TRANSLUCENT[0] ---- 0.406 Shader resource 'shaders/particle.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. Please, a little more help, whats wrong here? |
Author: | marciano [ 13.08.2009, 21:43 ] |
Post subject: | Re: OpenGL 2.0 not available? |
Which Catalyst version did you install? Volker tested the engine on an integrated HD 3200 and there were no problems. |
Author: | Terek [ 14.08.2009, 07:27 ] |
Post subject: | Re: OpenGL 2.0 not available? |
marciano wrote: Which Catalyst version did you install? Volker tested the engine on an integrated HD 3200 and there were no problems. I downloaded the "newest" (31 Jan 2009 )one from the official thinkpad drivers page. the version number is v8.533.3.1-081110a-075168. |
Author: | Volker [ 14.08.2009, 08:01 ] |
Post subject: | Re: OpenGL 2.0 not available? |
I guess that the original thinkpad drivers are not up to date and you may suffering from several ATI driver bugs reported in older versions of the catalyst drivers. You may have a look at the mobility modder that allows you to install a current version of the catalyst drivers on your thinkpad. But be aware that my personal experience with modded NVidia drivers is that they sometimes have some annoying behaviour regarding standby and other power consumption related things. But I'm not an expert on that topic. |
Author: | Terek [ 14.08.2009, 17:31 ] |
Post subject: | Re: OpenGL 2.0 not available? |
Volker wrote: I guess that the original thinkpad drivers are not up to date and you may suffering from several ATI driver bugs reported in older versions of the catalyst drivers. You may have a look at the mobility modder that allows you to install a current version of the catalyst drivers on your thinkpad. But be aware that my personal experience with modded NVidia drivers is that they sometimes have some annoying behaviour regarding standby and other power consumption related things. But I'm not an expert on that topic. It still does not work. But at least the errormessages changed in the log... Code: 0.000 Initializing GL2 backend using OpenGL driver '2.1.8501 FireGL Release' by 'ATI Technologies Inc.' on 'ATI MOBILITY FireGL V5200'
0.047 Rendertarget depth precision is limited to 16 bits 0.047 Rendertarget depth precision is limited to 16 bits 0.047 Loading resource 'pipelines/hdr.pipeline.xml' 0.047 Rendertarget depth precision is limited to 16 bits 0.063 Loading resource 'pipelines/forward.pipeline.xml' 0.063 Loading resource 'overlays/font.material.xml' 0.063 Loading resource 'overlays/panel.material.xml' 0.063 Loading resource 'overlays/logo.material.xml' 0.063 Loading resource 'models/sphere/sphere.scene.xml' 0.063 Loading resource 'models/knight/knight.scene.xml' 0.063 Loading resource 'animations/knight_order.anim' 0.063 Loading resource 'animations/knight_attack.anim' 0.063 Loading resource 'particles/particleSys1/particleSys1.scene.xml' 0.063 Loading resource 'pipelines/globalSettings.material.xml' 0.063 Loading resource 'pipelines/postHDR.material.xml' 0.063 Loading resource 'shaders/overlay.shader' 0.063 ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY[0] ---- 0.063 Shader resource 'shaders/overlay.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.078 Loading resource 'overlays/font.tga' 0.078 Loading resource 'textures/common/white.tga' 0.078 Loading resource 'overlays/logo.tga' 0.078 Loading resource 'models/sphere/sphere.geo' 0.078 Loading resource 'models/sphere/stones.material.xml' 0.078 Loading resource 'models/knight/knight.geo' 0.094 Loading resource 'models/knight/knight.material.xml' 0.094 Loading resource 'particles/particleSys1/particle1.material.xml' 0.094 Loading resource 'particles/particleSys1/particle1.particle.xml' 0.094 Loading resource 'particles/particleSys1/particle2.material.xml' 0.094 Loading resource 'particles/particleSys1/particle2.particle.xml' 0.094 Loading resource 'textures/ambientMap.dds' 0.094 Loading resource 'shaders/postHDR.shader' 0.094 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ---- 0.094 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.094 Loading resource 'shaders/model.shader' 0.094 Loading resource 'textures/models/layingrock.jpg' 0.110 Loading resource 'textures/models/layingrockBump.tga' 0.125 Loading resource 'models/knight/knight.jpg' 0.125 Loading resource 'models/skybox/skybox.dds' 0.125 Loading resource 'shaders/particle.shader' 0.125 Loading resource 'textures/particles/particle1.tga' 0.125 Loading resource 'shaders/utilityLib/fragPostProcess.glsl' 0.125 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ---- 0.141 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.141 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ---- 0.157 Shader resource 'shaders/postHDR.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.157 Loading resource 'shaders/utilityLib/vertCommon.glsl' 0.157 Loading resource 'shaders/utilityLib/vertSkinning.glsl' 0.157 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ---- 0.157 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.157 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[1] ---- 0.188 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.188 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl' 0.188 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ---- 0.203 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:23: extension 'GL_ARB_draw_buffers' is not supported 0.203 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ---- 0.219 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:23: extension 'GL_ARB_draw_buffers' is not supported 0.219 Loading resource 'shaders/utilityLib/fragLighting.glsl' 0.219 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ---- 0.250 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.250 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ---- 0.282 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.282 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ---- 0.297 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.297 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[9] ---- 0.328 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.328 Loading resource 'shaders/utilityLib/vertParticle.glsl' 0.328 ---- C O M P I L I N G . S H A D E R . shaders/particle.shader@TRANSLUCENT[0] ---- 0.344 Shader resource 'shaders/particle.shader': ShaderLog: [Linking] Fragment shader(s) linked, vertex shader(s) linked. 0.360 Rendertarget depth precision is limited to 16 bits |
Author: | Volker [ 14.08.2009, 21:37 ] |
Post subject: | Re: OpenGL 2.0 not available? |
Which version of the catalyst driver did you install? |
Author: | Terek [ 14.08.2009, 21:55 ] |
Post subject: | Re: OpenGL 2.0 not available? |
Volker wrote: Which version of the catalyst driver did you install? The one i just downloaded from ATI, i suppose its the newest. This is the output of the Catalyst control center: Code: Driver Packaging Version 8.583-090211a-077157C-ATI
Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6912 2D Driver File Path System/CurrentControlSet/Control/Video/{9C4F50F2-1B09-46D6-8582-E7B13E1AF990}/0000 Direct3D Version 6.14.10.0643 OpenGL Version 6.14.10.8501 Catalystâ„¢ Control Center Version 2009.0211.2225.40219 |
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