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Changing the CullFace http://horde3d.org/forums/viewtopic.php?f=2&t=967 |
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Author: | r3d [ 02.10.2009, 01:50 ] |
Post subject: | Changing the CullFace |
DirectX doesn't have this option, but sometimes would be useful to have the option to use glCullFace(GL_NONE); at a material level, for example ![]() Very best |
Author: | marciano [ 03.10.2009, 10:19 ] |
Post subject: | Re: Changing the CullFace |
I would propose to add a new property CullMode to the context configuration in the shader FX section. It could have the values Back, Front and None with Back being the default. Would that solve your issue? |
Author: | swiftcoder [ 03.10.2009, 14:12 ] |
Post subject: | Re: Changing the CullFace |
marciano wrote: I would propose to add a new property CullMode to the context configuration in the shader FX section. It could have the values Back, Front and None with Back being the default. Would that solve your issue? That sounds good - would be handy for certain particle effects as well.
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Author: | r3d [ 11.10.2009, 18:52 ] |
Post subject: | Re: Changing the CullFace |
Yes, that would be great ![]() Thanks! |
Author: | marciano [ 19.10.2009, 20:26 ] |
Post subject: | Re: Changing the CullFace |
CullMode is available now. |
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