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Changing the CullFace
http://horde3d.org/forums/viewtopic.php?f=2&t=967
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Author:  r3d [ 02.10.2009, 01:50 ]
Post subject:  Changing the CullFace

DirectX doesn't have this option, but sometimes would be useful to have the option to use

glCullFace(GL_NONE);

at a material level, for example

:)

Very best

Author:  marciano [ 03.10.2009, 10:19 ]
Post subject:  Re: Changing the CullFace

I would propose to add a new property CullMode to the context configuration in the shader FX section. It could have the values Back, Front and None with Back being the default. Would that solve your issue?

Author:  swiftcoder [ 03.10.2009, 14:12 ]
Post subject:  Re: Changing the CullFace

marciano wrote:
I would propose to add a new property CullMode to the context configuration in the shader FX section. It could have the values Back, Front and None with Back being the default. Would that solve your issue?
That sounds good - would be handy for certain particle effects as well.

Author:  r3d [ 11.10.2009, 18:52 ]
Post subject:  Re: Changing the CullFace

Yes, that would be great :)

Thanks!

Author:  marciano [ 19.10.2009, 20:26 ]
Post subject:  Re: Changing the CullFace

CullMode is available now.

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