Hey people, have been Horde3d for a while now, there's just one thing that's bothering me: Software skinning doesn't behave the same as hardware skinning. I don't have enough experience with the codebase yet so I can't fix it myself, but it's really easy to see the problem by reproducing it:
Paste in app.cpp of the Knight example, Horde3d beta 5 on line 97:
h3dSetNodeParamI( _knight, H3DModel::SWSkinningI , 1);
Maybe it's something with the vertex weights, as the helmet and sword seem to be working fine.
Anyway, does anyone have an idea where the problem might lie?
Michel
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