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crash when removing animation http://horde3d.org/forums/viewtopic.php?f=3&t=1004 |
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Author: | jimbo [ 09.11.2009, 16:53 ] |
Post subject: | crash when removing animation |
It seems the engine (SVN) crashes when removing a stage, to reproduce the problem I've added to the knight sample in keyPressEvent(): Code: if(key == 267) // F10 h3dSetupModelAnimStage( _knight, 0, 0, 0, "", false ); crash in egAnimation.cpp line 423: Code: layerWeightSum = curStage.weight; for( size_t k = j + 1, s = _activeStages.size(); k < s; ++k ) { if( _animStages[_activeStages[k]]->layer == curStage.layer ) // crash here layerWeightSum += _animStages[_activeStages[k]]->weight; else break; } |
Author: | Volker [ 09.11.2009, 23:12 ] |
Post subject: | Re: crash when removing animation |
Thanks a lot for reporting this. I fixed it in the SVN. |
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