Horde3D

Next-Generation Graphics Engine
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 Post subject: Compile Fixes
PostPosted: 22.01.2010, 20:47 
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Joined: 10.09.2006, 15:52
Posts: 1217
The behavior of different compilers on different platforms can vary slightly, so small code changes may be necessary to build horde with a specific compiler. If you encounter compilation problems that are easy to fix, please report them here.


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 Post subject: Re: Compile Fixes
PostPosted: 23.01.2010, 20:52 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
http://bitbucket.org/mgottschlag/horde3d/changesets/ (relative to r209) fixes compilation on Ubuntu Linux, 64bit, GCC 4.4.1


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 Post subject: Re: Compile Fixes
PostPosted: 24.01.2010, 17:28 
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phoenix64 wrote:
http://bitbucket.org/mgottschlag/horde3d/changesets/ (relative to r209) fixes compilation on Ubuntu Linux, 64bit, GCC 4.4.1

Thanks!


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 Post subject: Re: Compile Fixes
PostPosted: 07.02.2010, 13:12 
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Joined: 27.09.2008, 07:34
Posts: 35
Linux x86_64.
In revision 211 trunk/Horde3D/Source/ColladaConverter/main.cpp:90 complains about sort until #include <algorithm> is added.


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 Post subject: Re: Compile Fixes
PostPosted: 07.02.2010, 16:45 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
kornerr wrote:
Linux x86_64.
In revision 211 trunk/Horde3D/Source/ColladaConverter/main.cpp:90 complains about sort until #include <algorithm> is added.


This has solved my problem, thank you :)


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 Post subject: Re: Compile Fixes
PostPosted: 17.03.2010, 14:00 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
Community svn r406 fails to compile under Linux with g++ 4.4.1. Fix is attached.


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File comment: Patch
diff.patch [834 Bytes]
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 Post subject: Re: Compile Fixes
PostPosted: 17.03.2010, 14:07 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Thanks for the patch. algorithm.h is definetly missing, but what is the error message of gcc that results in the need for the switch from operator to static function?


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 Post subject: Re: Compile Fixes
PostPosted: 17.03.2010, 14:19 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
After adding the algorithm header:
Code:
Scanning dependencies of target Horde3D
[  1%] Building CXX object Horde3D/Source/Horde3DEngine/CMakeFiles/Horde3D.dir/egAnimation.o
/home/fnoeding/programming/horde3d/community_svn/Horde3D/Source/Horde3DEngine/egAnimation.cpp: In member function ‘virtual bool AnimationResource::load(const char*, int)’:
/home/fnoeding/programming/horde3d/community_svn/Horde3D/Source/Horde3DEngine/egAnimation.cpp:152: error: no matching function for call to ‘sort(__gnu_cxx::__normal_iterator<AnimResEntity*, std::vector<AnimResEntity, std::allocator<AnimResEntity> > >, __gnu_cxx::__normal_iterator<AnimResEntity*, std::vector<AnimResEntity, std::allocator<AnimResEntity> > >, AnimationResource::load(const char*, int)::CompFunc)’
make[2]: *** [Horde3D/Source/Horde3DEngine/CMakeFiles/Horde3D.dir/egAnimation.o] Error 1
make[1]: *** [Horde3D/Source/Horde3DEngine/CMakeFiles/Horde3D.dir/all] Error 2
make: *** [all] Error 2


IIRC this is not standard C++ and depends on compiler defined behavior. If you make CompFunc a global struct it will work in g++ (as expected).


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 Post subject: Re: Compile Fixes
PostPosted: 17.03.2010, 15:11 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
You're right. Just found http://stackoverflow.com/questions/876048/why-can-i-define-structures-and-classes-within-a-function-in-c


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 Post subject: Re: Compile Fixes
PostPosted: 21.04.2010, 21:19 
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Joined: 14.04.2008, 15:06
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Location: Germany
Community svn trunk fails to compile due to wrong include path in glfw under Linux. Patch is attached.


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 Post subject: Re: Compile Fixes
PostPosted: 22.04.2010, 06:51 
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Joined: 13.11.2007, 11:07
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Location: Germany
Thanks, fixed it


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PostPosted: 14.08.2010, 16:02 
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Joined: 21.08.2008, 11:44
Posts: 354
Post merged from separate topic: error C2039: 'back_inserter' : is not a member of 'std'


This looks like a MSVC 2010 problem, so #include the <iterator> in egSceneGraphRes.cpp to avoid these errors:
Code:
Horde3D\Source\Horde3DEngine\egSceneGraphRes.cpp(69): error C2039: 'back_inserter' : is not a member of 'std'
Horde3D\Source\Horde3DEngine\egSceneGraphRes.cpp(69): error C3861: 'back_inserter': identifier not found

Best Regards, Siavash.


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File comment: egSceneGraphRes.cpp SVN rev256 Patch
egSceneGraphRes.cpp_Patch.zip [481 Bytes]
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 Post subject: Re: Compile Fixes
PostPosted: 14.08.2010, 18:36 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks Siavash, this is fixed now.


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 Post subject: Re: Compile Fixes
PostPosted: 16.09.2010, 20:59 
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Joined: 11.09.2010, 20:21
Posts: 44
Location: Germany
Hello, I spotted a bug in at least the VS2005 projects of the Sound Extension and Sound Sample in Release config. Their include and lib directories include the Horde3D/Dependencies/(Include/Libs) folder, which does not exist anymore. So the Sound Sample cannot find glfw, which is now in Horde3D/Samples/glfw. This applies also to the GameEngine VS2005 solution, which tries to add the project from Horde3D/Dependencies/Source/glfw.


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 Post subject: Re: Compile Fixes
PostPosted: 30.10.2010, 10:20 
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Joined: 21.08.2008, 11:44
Posts: 354
Just a few compile fixes for GCC 4.5.1 [ArchLinux x64]
Code:
egCamera.cpp   ->  #include <string.h>
egGeometry.cpp ->  #include <string.h>
egModel.cpp    ->  #include <string.h>
egRenderer.cpp ->  #include <string.h>
egShader.cpp   ->  #include <string.h>
egTexture.cpp  ->  #include <string.h>
utXML.h        ->  #include <string.h>


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