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Compile Fixes http://horde3d.org/forums/viewtopic.php?f=3&t=1082 |
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Author: | marciano [ 20.04.2011, 08:26 ] |
Post subject: | Re: Using strcmp without including cstring |
mihai wrote: The title says it all, <cstring> should be included or use its C++ 'compare' counterpart instead. The old gcc vs VS headers problem Thanks! |
Author: | shd [ 28.08.2011, 14:39 ] | ||
Post subject: | Re: Compile Fixes | ||
I'm attaching patch, with my changes to build horde3d editor on linux. changes: 1. (ENGINE) openal libs should be in AL/al.h not al.h (etc.) 2. (EDITOR) Horde3D.pro isn't updated after switch to rapidxml, so i changed from utXMLParser.h 3. (EDITOR) I've uncommented +CONFIG += sound, but i'm not sure if this is change you want, so - your decision.
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Author: | fooguy [ 09.03.2012, 02:05 ] |
Post subject: | Re: Compile Fixes |
(Editor) there's a missing #include <stdio.h> in HordeSceneEditor/QStdOutListener.cpp btw any plans to use a DVCS? |
Author: | Volker [ 09.03.2012, 08:31 ] |
Post subject: | Re: Compile Fixes |
Thanks for the report. Currently we don't plan to change the vcs. |
Author: | fooguy [ 27.03.2012, 18:59 ] |
Post subject: | Re: Compile Fixes |
(GameEngine/DominoDemo) in Tools/GameEngine/Samples/DominoDemo/main.cpp 1. missing for printf etc Code: #include <stdio.h> 2. _stricmp is apparently not POSIX and was missing on my linux system (-> compiler error), fix: add Code: #include <strings.h> and change line ~54 to Code: fullScreen = strcasecmp(fullC, "0") != 0 && strcasecmp(fullC, "false") != 0;
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Author: | worstplayer [ 21.11.2012, 20:34 ] |
Post subject: | Re: Compile Fixes |
egRendererBase doesn't compile in VS2008 release config because of this line: Code: assert( depth > 0 ); Replacing it with ASSERT( depth > 0 ); seems to fix it.
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Author: | Volker [ 23.11.2012, 19:44 ] |
Post subject: | Re: Compile Fixes |
Thanks, fixed it! |
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