Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.03.2010, 23:46 
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Joined: 10.03.2010, 18:29
Posts: 4
Location: Hamm [Germany]
Hello everybody :D

When i starts the precompiled binarys on linux under wine the Changelog looked good,
if i compile a sample from Horde etc. Knight, i get this Changelog

[IRONIE_ON]The Error is very Interessted :lol:[IRONIE_OFF]

Sorry for my bad english,
i don't attentaioned at english lesson,
as i was there :D

But i love the Engine,
it's perfectly for my project !
And i sure to use it then it's fully finished (in release!)
It was cool if you can add more Samples and Tutorials to the Engine,
i'm sure that this up'ped the popularity !
And its easy'er to understand for Newby's how me :D


Last edited by MyZeD on 10.03.2010, 23:54, edited 1 time in total.

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PostPosted: 10.03.2010, 23:54 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Well I guess using Wine is some kind of special configuration we don't support officially. So until someone else having wine running can help you, I would suggest to use either native Linux or native Windows.


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PostPosted: 10.03.2010, 23:57 
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Joined: 10.03.2010, 18:29
Posts: 4
Location: Hamm [Germany]
Volker wrote:
Well I guess using Wine is some kind of special configuration we don't support officially. So until someone else having wine running can help you, I would suggest to use either native Linux or native Windows.


I was sure anybody dont understand me right :D

I mean, i recompile the Sample "Knight" on Linux,
and then the Currupted Changelog was there then i got execute these...

On Linux with Wine the Changelog shows good :D


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PostPosted: 10.03.2010, 23:59 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
What Linux system are you using? And what language is configured? Are you using some non latin character language?


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PostPosted: 11.03.2010, 00:01 
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Joined: 10.03.2010, 18:29
Posts: 4
Location: Hamm [Germany]
Linux Arch
Bind with C++
No i don't use some non-latin Chars, i compile the sample simply...

- - -
Seh grad aufn Contact.html das ihr aus Deutschland kommt :D *find-ich-gut*


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PostPosted: 11.03.2010, 18:34 
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Joined: 10.03.2010, 18:29
Posts: 4
Location: Hamm [Germany]
Could it be,
that i compiled the engine only in a static lib and linked
manuell on the Sample?


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PostPosted: 11.03.2010, 19:10 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Didn't you use the CMake project files?


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PostPosted: 11.03.2010, 19:21 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
btw - what distribution, what graphics card, what card driver?

And try to run a sample in gdb and set a breakpoint on the log functions or run the whole thing through valgrind (will report memory errors).

Or maybe also come to the IRC channel. There it's easier to track the problem down probably as we can test more things in less time.


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