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RGBA16F format raise engine down
http://horde3d.org/forums/viewtopic.php?f=3&t=1132
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Author:  sellee [ 25.03.2010, 05:01 ]
Post subject:  RGBA16F format raise engine down

my graphic card dose not support open gl2.0.
due to RGBA16F in deferred.pipeline.xml,hdr.pipeline.xml engine stops with no log.
on h3dutLoadResourcesFromDisk.

older svn RGBA16F format shows nothing but engine dose not stop, has log.

RGBA8 format shows well.

Author:  marciano [ 26.03.2010, 22:43 ]
Post subject:  Re: RGBA16F format raise engine down

sellee wrote:
my graphic card dose not support open gl2.0.

We do not support anything below GL 2.0. Usually, h3dInit should fail in that case and your application needs to handle that.

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