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4 is used instead of RBRenderBuffer::MaxColorAttachmentCount http://horde3d.org/forums/viewtopic.php?f=3&t=1182 |
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Author: | attila [ 19.06.2010, 16:02 ] |
Post subject: | 4 is used instead of RBRenderBuffer::MaxColorAttachmentCount |
This is not really a bug, just for consistency. As I'm trying to create GLES11 renderer for Horde3D (using the OES_framebuffer_object extension) i've noticed that RendererBase::releaseRenderBuffer and getRenderBufferTex uses 4 instead of the constant RBRenderBuffer::MaxColorAttachmentCount. in getRenderBufferData: if( (unsigned)bufIndex > 3 || rb.colBufs[bufIndex] == 0 ) return false; |
Author: | marciano [ 26.06.2010, 18:23 ] |
Post subject: | Re: 4 is used instead of RBRenderBuffer::MaxColorAttachmentCount |
Thanks for the hint, we'll fix that. |
Author: | attila [ 14.07.2010, 21:51 ] |
Post subject: | Re: 4 is used instead of RBRenderBuffer::MaxColorAttachmentCount |
Thanks for the fix |
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