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TerrainNode::drawTerrainBlock incorrect status update http://horde3d.org/forums/viewtopic.php?f=3&t=1256 |
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Author: | Rauy [ 19.09.2010, 17:14 ] |
Post subject: | TerrainNode::drawTerrainBlock incorrect status update |
I just read through the terrain extension source and found Code: Modules::stats().incStat(EngineStats::TriCount, (terrain->_blockSize-1)*(terrain->_blockSize-1)*2.0f); although it should be Code: Modules::stats().incStat(EngineStats::TriCount, (terrain->_blockSize+1)*(terrain->_blockSize+1)*2.0f ); as the skirt triangles are normal rendered triangles, even if they have only auxiliary character. |
Author: | marciano [ 20.09.2010, 20:06 ] |
Post subject: | Re: TerrainNode::drawTerrainBlock incorrect status update |
Thanks for the notice. The good thing is that as all drawcalls are abstracted by the RDI now, we will be able to use that for collecting the stats in a reliable way in the future. |
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