Horde3D

Next-Generation Graphics Engine
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PostPosted: 08.12.2010, 00:47 
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Joined: 07.12.2010, 11:23
Posts: 4
would those below be fixed by somebody who are familiar with horde3d on mac with xcode?


i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D: No such file or directory
Command /Developer/usr/bin/g++-4.2 failed with exit code 1



Ld Horde3D/Binaries/Darwin/Release/Chicago.app/Contents/MacOS/Chicago normal x86_64
cd /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release -F/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release -F/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4 -filelist /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Samples/Chicago/Horde3D.build/Release/Chicago.build/Objects-normal/x86_64/Chicago.LinkFileList -mmacosx-version-min=10.6 -Wl,-search_paths_first -headerpad_max_install_names /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DUtils/Release/Horde3DUtils.framework/Versions/A/Horde3DUtils /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Dependencies/Source/glfw/Release/libglfw.a -framework Carbon -framework ApplicationServices -framework AGL /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D -framework OpenGL -framework CoreFoundation -o /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release/Chicago.app/Contents/MacOS/Chicago

i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DUtils/Release/Horde3DUtils.framework/Versions/A/Horde3DUtils: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Dependencies/Source/glfw/Release/libglfw.a: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D: No such file or directory
Command /Developer/usr/bin/g++-4.2 failed with exit code 1


Ld Horde3D/Binaries/Darwin/Release/Knight.app/Contents/MacOS/Knight normal x86_64
cd /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release -F/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release -F/Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4 -filelist /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Samples/Knight/Horde3D.build/Release/Knight.build/Objects-normal/x86_64/Knight.LinkFileList -mmacosx-version-min=10.6 -Wl,-search_paths_first -headerpad_max_install_names /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DUtils/Release/Horde3DUtils.framework/Versions/A/Horde3DUtils /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Dependencies/Source/glfw/Release/libglfw.a -framework Carbon -framework ApplicationServices -framework AGL /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D -framework OpenGL -framework CoreFoundation -o /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Binaries/Darwin/Release/Knight.app/Contents/MacOS/Knight

i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DUtils/Release/Horde3DUtils.framework/Versions/A/Horde3DUtils: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Dependencies/Source/glfw/Release/libglfw.a: No such file or directory
i686-apple-darwin10-g++-4.2.1: /Users/clee/Documents/Project/Horde3D_SDK_1.0.0_Beta4/Horde3D/Source/Horde3DEngine/Release/Horde3D.framework/Versions/A/Horde3D: No such file or directory
Command /Developer/usr/bin/g++-4.2 failed with exit code 1


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PostPosted: 08.12.2010, 11:22 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Your problems seem to be caused by some wrong configuration. I tested the official Beta4 packages and didn't got those errors. But you will have problems with the glfw version in this package (see also here) so I highly recommend you to use the latest trunk from SF. I added a script to create the XCode files via CMake in the CMake subdirectory.


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PostPosted: 10.12.2010, 04:01 
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Joined: 07.12.2010, 11:23
Posts: 4
latest version from svn is working well...thank you...


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