Horde3D

Next-Generation Graphics Engine
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PostPosted: 05.04.2011, 05:27 
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Joined: 12.10.2010, 10:42
Posts: 5
I was working off r312 and noticed some assertions getting thrown when I had a certain number of shaders. I had a peek at the source, and it looked a bit suspicious where it was being removed from _buffers:
Code:
void RenderDevice::destroyShader( uint32 shaderId )
{
   if( shaderId == 0 ) return;

   RDIShader &shader = _shaders.getRef( shaderId );
   glDeleteProgram( shader.oglProgramObj );
   _buffers.remove( shaderId );                            //  throws assertion here, should be _shaders.remove(shaderId); ?
}


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PostPosted: 09.04.2011, 19:49 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
This was a bug indeed, should be fixed now. Thanks for the report!


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