Horde3D

Next-Generation Graphics Engine
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 Post subject: Skybox bug
PostPosted: 09.04.2011, 17:27 
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Joined: 27.03.2011, 08:40
Posts: 47
Location: Fi
Noticed that skybox will cutted to farplane(?) or so, when moving camera further.
You can see what I mean, run Chicago demo, go back and up some time and you will
see that skybox will disappear piece by piece.

Skybox should be rendered that camera is always center (moving skybox with camera),
so it cant go through far-plane.

(edit) not farplane but camera goes outside of that skybox:


Attachment:
skybox.jpg
skybox.jpg [ 26.85 KiB | Viewed 3764 times ]


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 Post subject: Re: Skybox bug
PostPosted: 09.04.2011, 21:09 
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Joined: 10.09.2006, 15:52
Posts: 1217
This is not really a bug, for the little sample the current static skyboy works just fine, as usually the user is not supposed to move away too far from the island. Please note that the skybox uses a special shader which makes sure that it looks like it has always the same distance to the viewer, as long as you don't move out of its geometry bounds.

But in a larger world it makes sense to attach it to the viewer camera, so feel free to do that in your game.


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