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redundant check for NPOT textures http://horde3d.org/forums/viewtopic.php?f=3&t=1519 |
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Author: | Rauy [ 27.04.2011, 21:35 ] |
Post subject: | redundant check for NPOT textures |
This is not really a bug, but the check for NPOT texture support in RenderDevice::init() and Renderer::init() is not neccessary, as OpenGL 2.0 is required anyway and this brings NPOT textures to core. |
Author: | DarkAngel [ 28.04.2011, 07:17 ] |
Post subject: | Re: redundant check for NPOT textures |
I'm not quite sure, but I think there might have been some laptop cards that reported supporting GL2.0, but actually did not support NPOT textures... |
Author: | Volker [ 28.04.2011, 08:36 ] |
Post subject: | Re: redundant check for NPOT textures |
I also think that we got some ATI cards that didn't support NPOT but otherwise are running Horde3D quite well. And if we want to create some ES port we can't count on NPOT support too. |
Author: | Rauy [ 28.04.2011, 13:24 ] |
Post subject: | Re: redundant check for NPOT textures |
Ok, I didn't know that. I thought, that if you support GL 2.0, you really support GL 2.0 and not just a subset of it, but with ATI you can never be sure. |
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