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Software skinning not working http://horde3d.org/forums/viewtopic.php?f=3&t=1544 |
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Author: | MichelPaulissen [ 20.06.2011, 01:19 ] |
Post subject: | Software skinning not working |
Hey people, have been Horde3d for a while now, there's just one thing that's bothering me: Software skinning doesn't behave the same as hardware skinning. I don't have enough experience with the codebase yet so I can't fix it myself, but it's really easy to see the problem by reproducing it: Paste in app.cpp of the Knight example, Horde3d beta 5 on line 97: h3dSetNodeParamI( _knight, H3DModel::SWSkinningI , 1); Maybe it's something with the vertex weights, as the helmet and sword seem to be working fine. Anyway, does anyone have an idea where the problem might lie? Michel |
Author: | marciano [ 20.06.2011, 07:08 ] |
Post subject: | Re: Software skinning not working |
Hi, did you disable the hardware skinning in the material? Otherwise the skinning is applied two times. |
Author: | MichelPaulissen [ 20.06.2011, 11:17 ] |
Post subject: | Re: Software skinning not working |
Thanks, I didn't think the solution would be so obvious. I don't think I read anything about this in the documentation though, might be worth putting a warning in, or make horde output a warning? |
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