Horde3D

Next-Generation Graphics Engine
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 Post subject: Document Updates
PostPosted: 26.07.2011, 05:06 
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Joined: 19.07.2011, 02:52
Posts: 7
Bit pedantic but it would be helpful to update the deferred shading pipeline example in the manual to use the correct syntax. BindBuffer appears to be using some older syntax? This caused me some confusion as a newbie.


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