Horde3D

Next-Generation Graphics Engine
It is currently 12.12.2024, 17:59

All times are UTC + 1 hour




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: 03.09.2011, 23:34 
Offline

Joined: 09.09.2009, 18:58
Posts: 107
Not sure if this is me or Horde3D, but this is occurring without any sort of threading whatsoever in my engine. Here is the GDB output.

Code:
Program received signal SIGSEGV, Segmentation fault.
0x66c53446 in Horde3D::RendQueueItemCompFunc::operator() (this=0x28fa8c, a=..., b=...) at C:\mengin-git\lib\src\deps\horde3d\v5\egScene.cpp:343
343                     { return a.sortKey < b.sortKey; }
(gdb) bt
#0  0x66c53446 in Horde3D::RendQueueItemCompFunc::operator() (this=0x28fa8c, a=..., b=...) at C:\mengin-git\lib\src\deps\horde3d\v5\egScene.cpp:343
#1  0x66c7c208 in std::__unguarded_partition<__gnu_cxx::__normal_iterator<Horde3D::RendQueueItem*, std::vector<Horde3D::RendQueueItem> >, Horde3D::Rend
QueueItem, Horde3D::RendQueueItemCompFunc> (__first=..., __last=..., __pivot=..., __comp=...)    at c:/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_algo.h:2229
#2  0x66c7e9ee in std::__unguarded_partition_pivot<__gnu_cxx::__normal_iterator<Horde3D::RendQueueItem*, std::vector<Horde3D::RendQueueItem> >, Horde3D
::RendQueueItemCompFunc> (__first=..., __last=..., __comp=...) at c:/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_algo.h:2261
#3  0x66c7b3ae in std::__introsort_loop<__gnu_cxx::__normal_iterator<Horde3D::RendQueueItem*, std::vector<Horde3D::RendQueueItem> >, int, Horde3D::Rend
QueueItemCompFunc> (__first=..., __last=..., __depth_limit=7, __comp=...) at c:/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_algo.h:2302
#4  0x66c7f88b in std::sort<__gnu_cxx::__normal_iterator<Horde3D::RendQueueItem*, std::vector<Horde3D::RendQueueItem> >, Horde3D::RendQueueItemCompFunc
> (__first=..., __last=..., __comp=...) at c:/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_algo.h:5250
#5  0x66c29ee4 in Horde3D::SpatialGraph::updateQueues (this=0x650f60, frustum1=..., frustum2=0x0, order=Horde3D::RenderingOrder::BackToFront,
    filterIgnore=1, lightQueue=false, renderQueue=true) at C:\mengin-git\lib\src\deps\horde3d\v5\egScene.cpp:403
#6  0x66c2a38a in Horde3D::SceneManager::updateQueues (this=0x650eb0, frustum1=..., frustum2=0x0, order=Horde3D::RenderingOrder::BackToFront,
    filterIgnore=1, lightQueue=false, renderableQueue=true) at C:\mengin-git\lib\src\deps\horde3d\v5\egScene.cpp:477
#7  0x66c207c8 in Horde3D::Renderer::drawGeometry (this=0x653b40, shaderContext=..., theClass=..., order=Horde3D::RenderingOrder::BackToFront,
    occSet=0) at C:\mengin-git\lib\src\deps\horde3d\v5\egRenderer.cpp:1284
#8  0x66c23432 in Horde3D::Renderer::render (this=0x653b40, camNode=0x9b2f938) at C:\mengin-git\lib\src\deps\horde3d\v5\egRenderer.cpp:1988
#9  0x66c0b88d in h3dRender (cameraNode=11) at C:\mengin-git\lib\src\deps\horde3d\v5\egMain.cpp:113
#10 0x69f5d6ed in Irre::Renderer::Render (this=0xbaadf00d) at C:\mengin-git\lib\src\rendering\Renderer.cpp:231
#11 0x69f4f6f4 in Irre::RenderThread::Run (this=0x6055b8) at C:\mengin-git\lib\src\core\RenderThread.cpp:39
#12 0x69f4709c in Irre::Engine::Run (this=0xa43880) at C:\mengin-git\lib\src\core\Engine.cpp:77
#13 0x69f472b4 in Irre::Run () at C:\mengin-git\lib\src\core\Engine.cpp:144
#14 0x004013e5 in main (ac=1, av=0xa43860) at C:\mengin-git\lib\src\runner\main.cpp:11


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group