Horde3D

Next-Generation Graphics Engine
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PostPosted: 12.08.2011, 22:00 
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Joined: 12.08.2011, 21:46
Posts: 2
Location: Regensburg, Germany
I'm just playing with horde for a short time (which is fun actually, I might add), so please bare with me if this has been mentioned before.

When using h3dAddResource like so for a "not found condition test" (where the xml file certainly does not exist), I get back modelRes of value 4:
Code:
H3DRes modelRes = h3dAddResource( H3DResTypes::SceneGraph, "tttttsphere.scene.xml", 0 );

According to the docs, I would rather expect a 0 value, though.
Quote:
Returns
handle to the resource to be added or 0 in case of failure


So, I'm reporting this as a (possible) bug. Thanks and keep up the good work :mrgreen:


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PostPosted: 13.08.2011, 09:23 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
It's not a bug, because the resource handle does not mean that the resource is loaded. You have added a resource with that name, but it's content has to be loaded afterwards. See also h3dIsResLoaded. Note also that the resource name does not necessarily be a file name. It's only used as one by h3dutloadresourcesfromdisk


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PostPosted: 13.08.2011, 13:07 
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Joined: 12.08.2011, 21:46
Posts: 2
Location: Regensburg, Germany
Ah, I see where I got it wrong. Thanks Volker :oops:


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