Horde3D

Next-Generation Graphics Engine
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 Post subject: Geom Resource memleak
PostPosted: 26.03.2012, 13:49 
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Joined: 26.08.2008, 18:48
Posts: 120
It seems like the new resource's _refCount is the same as the original's _refCount.

in egGeometry.cpp

Code:
Resource *GeometryResource::clone()
{
   GeometryResource *res = new GeometryResource( "", _flags );

   *res = *this; //this copies each member (_refCount too)

// I've added this to solve the problem
   res->_refCount = 0;


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PostPosted: 28.03.2012, 17:19 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
should be solved, thanks


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