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Geom Resource memleak
http://horde3d.org/forums/viewtopic.php?f=3&t=1658
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Author:  attila [ 26.03.2012, 13:49 ]
Post subject:  Geom Resource memleak

It seems like the new resource's _refCount is the same as the original's _refCount.

in egGeometry.cpp

Code:
Resource *GeometryResource::clone()
{
   GeometryResource *res = new GeometryResource( "", _flags );

   *res = *this; //this copies each member (_refCount too)

// I've added this to solve the problem
   res->_refCount = 0;

Author:  Volker [ 28.03.2012, 17:19 ]
Post subject:  Re: Geom Resource memleak

should be solved, thanks

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