Horde3D http://horde3d.org/forums/ |
|
bug in ColladaConv http://horde3d.org/forums/viewtopic.php?f=3&t=1679 |
Page 1 of 1 |
Author: | swx [ 09.06.2012, 14:26 ] |
Post subject: | bug in ColladaConv |
revision 336 introduced at least one bug: main.cpp line 172: Code: else if( _stricmp( arg.c_str(), "anim" ) == 0 ) assetType = AssetTypes::Animation; should be: Code: else if( _stricmp( argv[i], "anim" ) == 0 ) assetType = AssetTypes::Animation;
|
Author: | Volker [ 10.06.2012, 21:18 ] |
Post subject: | Re: bug in ColladaConv |
Thanks fixed it! |
Author: | Irdis [ 13.06.2012, 08:28 ] |
Post subject: | Re: bug in ColladaConv |
Is it really so? Code: std::string arg = argv[i]; arg.erase(remove_if(arg.begin(), arg.end(), isspace), arg.end()); if( _stricmp( arg.c_str(), "-type" ) == 0 && argc > i + 1 ) { if( _stricmp( argv[++i], "model" ) == 0 ) assetType = AssetTypes::Model; else if( _stricmp( argv[i], "anim" ) == 0 ) assetType = AssetTypes::Animation; else assetType = AssetTypes::Unknown; } Isn't arg.c_str() just cleaned argv[i]? Shouldn't it be Code: else if( _stricmp( argv[++i], "anim" ) == 0 ) assetType = AssetTypes::Animation; like with model? |
Author: | Volker [ 13.06.2012, 09:50 ] |
Post subject: | Re: bug in ColladaConv |
Without watching deeply into the collada converter documentation I thought you specify the type with the argument after -type. So we check the argument after argv[i] (=arg). The first check argv[++i] increases i already and checks against model, then we check argv[i] again (it has been increased already in the if case) against anim. So I guess swx is right. |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |