Horde3D

Next-Generation Graphics Engine
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PostPosted: 13.06.2012, 11:51 
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Joined: 17.11.2009, 17:00
Posts: 196
Location: Russia, Moscow
There is a memory leak in daeLibVisualScenes. If node has child nodes then they are not cleaned up when node is deleted. You can just add
Code:
~DaeNode()
{
   for( unsigned int i = 0; i < children.size(); ++i ) delete children[i];
}

to fix it. Not much of an issue, if you use ColladaConv as a stand-alone app, but if you integrate it into your application it can be a problem.


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PostPosted: 14.06.2012, 10:52 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Thanks, fixed it, and another one in the SceneNode destructor


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