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0.12.0 samples parallax problem
http://horde3d.org/forums/viewtopic.php?f=3&t=176
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Author:  Kvadro [ 12.10.2007, 14:57 ]
Post subject:  0.12.0 samples parallax problem

Hello Marciano,
I ran into such problem, on my radeon 9600 a parallax
does not work, here screenshot:
Image

In the 0.11.1 version, parallax worked normally

Author:  marciano [ 13.10.2007, 09:28 ]
Post subject: 

Hello Kvadro,

I just had the chance to test the engine on a 9600 and have the same problem even with the latest drivers. The problem can be overcome by disabling PCF in the lightingUtils.txt shader:

Code:
float PCF( vec4 projShadow )
{
   return shadow2D( shadowMap, projShadow.stp ).r;
}


But unfortunately I don't know why it isn't working correctly with the original code. First I thought the instruction limit would be exceeded but the shader log (see EngineLog.html) says everthing is fine and working in hardware. Hmm, strange, might be it is a driver bug which didn't appear in the last version because I hadn't been using depth textures for shadow maps before.

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