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0.12.0 samples parallax problem http://horde3d.org/forums/viewtopic.php?f=3&t=176 |
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Author: | marciano [ 13.10.2007, 09:28 ] |
Post subject: | |
Hello Kvadro, I just had the chance to test the engine on a 9600 and have the same problem even with the latest drivers. The problem can be overcome by disabling PCF in the lightingUtils.txt shader: Code: float PCF( vec4 projShadow )
{ return shadow2D( shadowMap, projShadow.stp ).r; } But unfortunately I don't know why it isn't working correctly with the original code. First I thought the instruction limit would be exceeded but the shader log (see EngineLog.html) says everthing is fine and working in hardware. Hmm, strange, might be it is a driver bug which didn't appear in the last version because I hadn't been using depth textures for shadow maps before. |
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