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32bit index buffer usage http://horde3d.org/forums/viewtopic.php?f=3&t=1910 |
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Author: | attila [ 16.10.2013, 10:17 ] |
Post subject: | 32bit index buffer usage |
When loading geometry: https://github.com/attilaz/Horde3D/blob ... y.cpp#L305 32bit indices used when index count is larger than 65535. I think it should depend on vertex count. Also I think for count 65536 16 bit indices are still valid. Code: _16BitIndices = _vertCount<= 65536;
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