|32bit index buffer usage
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|Author:||attila [ 16.10.2013, 10:17 ]|
|Post subject:||32bit index buffer usage|
When loading geometry: https://github.com/attilaz/Horde3D/blob ... y.cpp#L305
32bit indices used when index count is larger than 65535. I think it should depend on vertex count.
Also I think for count 65536 16 bit indices are still valid.
_16BitIndices = _vertCount<= 65536;
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