Horde3D http://horde3d.org/forums/ |
|
[solved] Multiple material bug with animation? http://horde3d.org/forums/viewtopic.php?f=3&t=225 |
Page 1 of 1 |
Author: | Mikmacer [ 23.01.2008, 05:29 ] |
Post subject: | [solved] Multiple material bug with animation? |
I was playing a little bit with horde3D when I tried to change the material of the knight. I tried to change the material of the knight helmet, in the example, and I found that the rest of the knight was invisible when Ive started the program. Then, the rest of the body became visible only if I get DONT look at the knight. And the animation of this part of the knight is working only while i'm not looking at the knight. Heres some screens: First, When I start the application, only the helmet is visible: And, if I dont look the knight, the body appear and became visible but without animation( While I'm not looking at the knight ): |
Author: | marciano [ 24.01.2008, 03:10 ] |
Post subject: | |
I just changed the material of the helmet and didn't encounter any problems. What shader are you using for the helmet? |
Author: | Mikmacer [ 24.01.2008, 03:29 ] |
Post subject: | |
marciano wrote: I just changed the material of the helmet and didn't encounter any problems. What shader are you using for the helmet? I'm using this one: "skinning.shader.xml" The material script is: Quote: <Material>
<Shader name="skinning.shader.xml" /> <TexUnit unit="0" map="rouge.tga" /> </Material> "rouge.tga" is a single red pixel. |
Author: | Mikmacer [ 24.01.2008, 06:36 ] |
Post subject: | |
Ive just uploaded an example of this problem: http://www.mediafire.com/?1fn0my3em3g The code used in this example is exactly the same code that came with the horde sdk. Ive juste changed the helmet material. |
Author: | marciano [ 24.01.2008, 11:28 ] |
Post subject: | |
Thanks for the sample! It helped me greatly to reproduce and quickly track the problem. It really was a bug in Horde, but actually the solution is quite simple: Find the line Code: if( skelChanged ) in Renderer::drawMeshes (egRenderer.cpp) and replace it by Code: if( skelChanged || _curShader != prevShader )
That's it. Thanks again for revealing this problem |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |